;-------------------------------------------------------------------------------
;totally not stolen from sans
[Statedef 400001]
type=U
movetype=U
physics=U
sprpriority = 999999
hitdefpersist=1
movehitpersist=1

[State ]
type=changestate
trigger1=name!="Stop Sign"
value = 15000
ignorehitpause = 1

[State ]
type=statetypeset
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause = 1

[State ]
type=Ctrlset
trigger1=1
value=0
ignorehitpause = 1

[State ]
type=Screenbound
trigger1=1
value=0
movecamera = 0,0
ignorehitpause = 1

[State ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause = 1

[State ]
type=changeanim
trigger1=anim!=400001
value = 400001
ignorehitpause = 1

[State 24123, 2]
type = Projectile
trigger1 = sysvar(1) = 31
priority = 999, Hit
projremove = 0
projremovetime = 45
projhits = 999999
projmisstime = 0
projanim = 400002
projid = 24123
projpriority = 999999
projshadow = 0,0,0
projremanim = -1
projedgebound = 999999
projstagebound = 999999
projheightbound = -240, 1
supermovetime = 999999
pausemovetime = 999999
pos=0,0
velocity = 0.0          ;˕̃Xs[h
attr = S, NA
damage   = 1
animtype = medium
sparkno = -1
hitflag = MAFDPLH
hitsound   = -1
pausetime = 0, 22             ;U𓖂Ă̎Ƒ̍dԁi,j
sparkxy = 35,-15
numhits = 1
ground.type = High
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = 0.0
getpower = 0, 0
givepower = -1,-1
fall = 1
fall.damage = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[state 195]
type = velset
trigger1 = 1
x = 0

[state 195]
type = veladd
trigger1 = sysvar(1) >= 31
y = -.24
ignorehitpause = 1

[state ];ʊOɏo悤ɂȂ
type=screenbound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = sysvar(1) = 1
value = 111,27
volume = 255
channel = -1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = sysvar(1) = 31
value = 111,26
volume = 255
channel = -1
ignorehitpause = 1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = sysvar(1) >= 50
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1
;-------------------------------------------------------------------------------
;afterimage
[Statedef 77]
type = U
movetype = U
physics = U
sprpriority = -99
movehitpersist = 1
hitdefpersist = 1
persistent = 256

[State ]
type = Changestate
trigger1 = name != "Stop Sign"
value = 15000
persistent = 256
ignorehitpause = 1

[state 150]
type = statetypeset
trigger1 = ishelper(2010)
statetype = s
movetype = i
physics = n
ignorehitpause = 1

[state 150]
type = velset
trigger1 = ishelper(2010)
x = 0
y = 0
persistent = 0
ignorehitpause = 1

[State 77, anim]
type=changeanim
trigger1 = ishelper(2010)
trigger1= selfanimexist(root,anim)
value=(root,anim)
elem=(root,animelemno(0))

[state 150]
type = ctrlset
trigger1 = ishelper(2010)
value = 0
persistent = 0
ignorehitpause = 1

[state 150]
type = hitoverride
trigger1 = ishelper(2010)
time = -1
attr = SCA,AA,AT,AP
slot = 1
stateno = 77
ignorehitpause = 1

[state 150]
type = assertspecial
triggerall = ishelper(2010)
trigger1 = root,movetype = h || root,alive != 1 || root,fvar(0) != 69420 || root,anim = 69421 || root,anim = 69425
flag = invisible

[state 150]
type = assertspecial
trigger1 = ishelper(2010)
flag = noshadow

[State 200002, wp[Ǐ]]
type = Bindtoroot
trigger1 = 1
pos = 0,0
ignorehitpause = 1
pausemovetime = 9999999999
supermovetime = 9999999999

[State 4200]
type = AngleDraw
trigger1 = 1
scale = fvar(0),fvar(0)
[State 4200]
type = varset
trigger1 = var(34) = 0
fvar(0) = 1.02
[State 4200]
type = varset
trigger1 = fvar(0) <= 1.02
fvar(0) = 1.02
[State 4200]
type = varset
trigger1 = fvar(0) >= 1.06
fvar(0) = 1.06
[State 4200]
type = varset
trigger1 = fvar(0) >= 1.06
fvar(1) = 1
[State 4200]
type = varset
trigger1 = fvar(0) <= 1.02
fvar(1) = 0
[State 4200]
type = varadd
trigger1 = fvar(0) < 1.06
trigger1 = fvar(1) = 0
fvar(0) = 0.0024
[State 4200]
type = varadd
trigger1 = fvar(0) > 1.02
trigger1 = fvar(1) = 1
fvar(0) = -0.0024
[State 4200]
type = varadd
trigger1 = 1
var(34) = 1
[state 150]
type = nothitby
trigger1 = ishelper(2010)
value = sca
time = -1
[state 150]
type = turn
triggerall = ishelper(2010)
trigger1 = facing != root,facing
[State 200002, ]
type = Trans
trigger1 = 1
trans = AddAlpha
Alpha = var(12),256
ignorehitpause = 1
[State 200002, ϐZ]
type = VarAdd
trigger1 = var(13) = 0
var(12) = 1
ignorehitpause = 1
[State 200002, ϐZ]
type = VarAdd
trigger1 = var(13) = 1
var(12) = -1
ignorehitpause = 1
[State 200002, ϐŒ]
type = VarSet
trigger1 = var(13) = 0
trigger1 = var(12) >= 160
var(13) = 1
ignorehitpause = 1
[State 200002, ϐŒ]
type = VarSet
trigger1 = var(13) = 1
trigger1 = var(12) <= 30
var(13) = 0
ignorehitpause = 1
[State 1000, 2]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0,0

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1

;-------------------------------------------------------------------------------
;afterimage2
[Statedef 78]
type = U
movetype = U
physics = U
sprpriority = 99
movehitpersist = 1
hitdefpersist = 1
persistent = 256

[State ]
type = Changestate
trigger1 = name != "Stop Sign"
value = 15000
persistent = 256
ignorehitpause = 1

[state 150]
type = statetypeset
trigger1 = 1
statetype = s
movetype = i
physics = n
ignorehitpause = 1

[State 77, nhb]
type=nothitby
trigger1= 1
value=SCA
time=-1
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999
[State 77, noshadow]
type=assertspecial
trigger1= 1
flag=noshadow
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999
[state 150]
type = ctrlset
trigger1 = 1
value = 0
persistent = 0
ignorehitpause = 1

[State 77, bind]
type=bindtoroot
trigger1= 1
pos= -1+(random%2), ceil(.3125*(gametime%32))-1+(random%2)
facing=1
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ];ʊOɏo悤ɂȂ
type=screenbound
trigger1=1
value=0
movecamera=0,0
ignorehitpause=1
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 77, trans]
type=angledraw
trigger1= 1
scale= 1 + .01*(gametime%32), 1 + .01*(gametime%32)
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 77, trans]
type=trans
trigger1= 1
trans=addalpha
alpha= 256 - 8*(gametime%32), 8*(gametime%32)
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 77, anim]
type=changeanim
trigger1= selfanimexist(root,anim)
value=(root,anim)
elem=(root,animelemno(0))
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 77, hide]
type=assertspecial
trigger1= !selfanimexist(root,anim)
trigger2= root,movetype = h || root,alive != 1 || root,fvar(0) != 69420 || root,anim = 69421 || root,anim = 69425
flag=invisible
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 77, spr]
type=sprpriority
trigger1= 1
value=99
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 77]
type=explod
triggerall = root,alive
triggerall = roundstate <= 3
triggerall = root,fvar(0) = 69420
triggerall = !(root,anim = 69421 || root,anim = 69425)
trigger1 = gametime%37 = 0
anim=55555
sprpriority=ifelse(random%2,-random,random)
postype=p1
pos=0,ceil(-pos y)
facing=ifelse(random<500,-1,1)
random=160,40
trans=addalpha
alpha=192,256
ownpal=1
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999
[State 77]
type=playsnd
triggerall = root,alive
triggerall = roundstate <= 3
triggerall = root,fvar(0) = 69420
triggerall = !(root,anim = 69421 || root,anim = 69425)
trigger1 = gametime%37 = 0
value=11,25
channel=1
volume=-160-(32*numexplod)
freqmul= .9 + (random/5000.0)
ignorehitpause=1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 1000, 2]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0,0

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1
;-------------------------------------------------------------------------------
;armor
[Statedef 500]
type=U
movetype=U
physics=U
movehitpersist = 1
hitdefpersist = 1
persistent = 256

[State ]
type = Changestate
trigger1 = name != "Stop Sign"
value = 15000
persistent = 256
ignorehitpause = 1

[State 7]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1

[State 7]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1

[State 7]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1

[State 7]
type=LifeSet
trigger1=1
value=LifeMax
ignorehitpause=1

[State 7]
type=StateTypeSet
trigger1=1
statetype=A
movetype=I
physics=N
ignorehitpause=1

[State 0, BindToRoot]
type = bindtoroot
trigger1 = roundstate = 2
pos = 0,0
ignorehitpause = 1
persistent = 1

[State 0, BindToRoot]
type = posset
trigger1 = roundstate != 2
x = 0
y = 10
ignorehitpause = 1
persistent = 1

[State 7, AssertSpecial]
type=AssertSpecial
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1

[State 7, AssertSpecial]
type=AssertSpecial
trigger1=1
flag=NoShadow
ignorehitpause=1

[State 12000,AjŒ]
type = Changeanim
triggerall = roundstate != 2
trigger1 = anim != 33004
value = 33004
ignorehitpause = 1

[State 12000,AjŒ]
type = Changeanim
triggerall = roundstate = 2
trigger1 = anim != 1213141
value = 1213141
ignorehitpause = 1

[State 7]
type=HitOverride
trigger1=1
attr=SCA,AA,AP,AT
stateno=500
slot=1
time=1
ignorehitpause=1

[State 0, nothitby]
type=nothitby
trigger1=roundstate!=2
trigger2=root,var(34)
value=SCA
time=30
ignorehitpause=1

[State 0, nothitby]
type=nothitby
trigger1=GetHitVar(damage)
value=SCA
time=60+ifelse(root,sysfvar(1)>=2,random%5*root,sysfvar(1),0)
ignorehitpause=1

[State ]
type=parentvarset
trigger1 = ishelper(500)
var(45) = id
ignorehitpause=1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = ishelper(500)
text = "id:%d,damage:%d,r-life:%d"
params = root,var(45),gethitvar(damage),root,sysvar(3)
ignorehitpause = 1

[State ]
type=Explod
triggerall=!(root,sysfvar(1)>=3)
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
triggerall=root,alive
trigger1=numexplod(26000)=0
trigger1=teamside=1
anim=26000
id=26000
pos=93,225
postype=left
bindtime=-1
removetime=-1
sprpriority=254
facing=-1
scale=0.5,0.5
ownpal = 0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=!(root,sysfvar(1)>=3)
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
triggerall=root,alive
trigger1=numexplod(26000)=0
trigger1=teamside=2
anim=26000
id=26000
pos=-92,225
postype=right
bindtime=-1
removetime=-1
sprpriority=254
facing=1
ownpal = 0
scale=0.5,0.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=!(root,sysfvar(1)>=3)
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
triggerall=root,alive
trigger1=numexplod(26100)=0
trigger1=teamside=1
anim=26100
id=26100
pos=12,225
postype=left
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=!(root,sysfvar(1)>=3)
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
triggerall=root,alive
trigger1=numexplod(26100)=0
trigger1=teamside=2
anim=26100
id=26100
pos=-92,225
postype=right
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=!(root,sysfvar(1)>=3)
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
triggerall=root,alive
trigger1=numexplod(26200)=0
trigger1=teamside=1
anim=26200
id=26200
pos=12,225
postype=left
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=Explod
triggerall=!(root,sysfvar(1)>=3)
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=roundstate>=2
triggerall=root,alive
trigger1=numexplod(26200)=0
trigger1=teamside=2
anim=26200
id=26200
pos=-92,225
postype=right
bindtime=-1
removetime=-1
;ownpal=1
sprpriority=255
scale=0.5,0.5
ownpal = 1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647

[State ]
type=modifyexplod
triggerall=ishelper
trigger1=root,sysvar(3)=[0,1000]
id=26000
scale=0.5*(1-root,sysvar(3)/990.0),0.5

[State ]
type=modifyexplod
triggerall=ishelper
trigger1=root,sysvar(3)<0
id=26000
scale=0.5,0.5

[State ]
type=removeexplod
triggerall=ishelper
trigger1=!root,alive
id=26000

[State ]
type=removeexplod
triggerall=ishelper
trigger1=!root,alive
id=26100

[State ]
type=removeexplod
triggerall=ishelper
trigger1=!root,alive
id=26200

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1

;-------------------------------------------------------------------------------
;anti-pause
[Statedef 420]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1
persistent = 256

[State ]
type = Changestate
trigger1 = name != "Stop Sign"
value = 15000
persistent = 256
ignorehitpause = 1

[State ]
type = Statetypeset
trigger1 = 1
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State 12000,AjŒ]
type = Changeanim
trigger1 = anim != 33004
value = 33004
ignorehitpause = 1

[State , Rg[s]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State , ]
type = Assertspecial
trigger1 = 1
flag = invisible
ignorehitpause = 1

[State , JŒ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State , G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 0, BindToRoot]
type = posset
trigger1 = 1
x = 0
y = 30
ignorehitpause = 1
persistent = 1

[State 12000, ~߉]
type = Pause
triggerall = ishelper
trigger1 = 1
time = var(0) := 0
movetime = 0
ignorehitpause = 1
[State 12000, ~߉]
type = Superpause
triggerall = ishelper
trigger1 = 1
anim = -1
time = var(0) := 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 12000, Am}JXL[]
type = Pause
triggerall = gametime % 7 != [2, 6]
triggerall = enemynear,movetype = A
triggerall = !root,var(6)
trigger1 = enemynear(numenemy > 1),movetype = A
time = var(0) := 2
movetime = 2
ignorehitpause = 1
[State 12000, Am}JXL[]
type = Superpause
triggerall = gametime % 7 != [2, 6]
triggerall = enemynear,movetype = A
triggerall = !root,var(6)
trigger1 = enemynear(numenemy > 1),movetype = A
anim = -1
time = var(0) := ifelse(enemynear,name = "Hyper Kung Fu Man", 0, 2)
movetime = ifelse(enemynear,name = "Hyper Kung Fu Man", 0, 2)
darken = 0
p2defmul = 1
ignorehitpause = 1

[State 12000, S~]
type = Pause
triggerall = ishelper(420)
trigger1 = !enemy,alive
trigger1 = !enemy(numenemy = 2),alive
trigger2 = roundstate > 2
trigger2 = root,var(6)
time = var(0) := 9999999999999
movetime = 9999999999999
ignorehitpause = 1
[State 12000, S~]
type = Superpause
triggerall = ishelper(420)
trigger1 = !enemy,alive
trigger1 = !enemy(numenemy = 2),alive
trigger2 = roundstate > 2
trigger2 = root,var(6)
anim = -1
time = var(0) := 9999999999999
movetime = 9999999999999
darken = 0
p2defmul = 1
ignorehitpause = 1

[State , ̐鍐p~]
type = Pause
trigger1 = !root,alive
trigger2 = root,anim = [39500,39501]
trigger3 = root,stateno = 4040404
time = var(0) := 9999999999999
movetime = 9999999999999
ignorehitpause = 1
[State , ̐鍐p~]
type = Superpause
trigger1 = !root,alive
trigger2 = root,anim = [39500,39501]
trigger3 = root,stateno = 4040404
anim = -1
time = var(0) := 9999999999999
movetime = 9999999999999
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 12000,ϐZ]
type = lifeset
trigger1 = ishelper(420)
trigger1 = RoundState = [3,4]
value = gametime%60 + 1
ignorehitpause = 1

[State 12000, ̐鍐p~߉]
type = Pause
triggerall = enemy,alive != 0
triggerall = enemy(numenemy = 2),alive != 0
triggerall = ishelper(420)
trigger1 = RoundState = [3,4]
trigger1 = life != gametime%60 + 1
time = var(0) := 0
movetime = 0
ignorehitpause = 1
[State 12000, ̐鍐p~߉]
type = Superpause
triggerall = enemy,alive != 0
triggerall = enemy(numenemy = 2),alive != 0
triggerall = ishelper(420)
trigger1 = RoundState = [3,4]
trigger1 = life != gametime%60 + 1
anim = -1
time = var(0) := 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 12000, wp[]
type = Destroyself
triggerall = !(enemynear,name = "assiette")
trigger1 = ishelper(12001)
trigger1 = 1
ignorehitpause = 1

[State 157, wp[]
type = DestroySelf
triggerall = ishelper(420)
trigger1   = AnimElemTime(1) > 0
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1

;-------------------------------------------------------------------------------
;clsn2
[statedef 13001]
type = U
movetype= U
physics = N
velset = 0,0
ctrl = 0
anim = 33001
velset = 0,0
movehitpersist = 1
hitdefpersist = 1

[State 13001, LȊOꍇ]
type = Changestate
trigger1 = name != "Stop Sign" || !ishelper
value = 15000
persistent = 256
ignorehitpause = 1

[State 13001,AjŒ]
type = Changeanim
trigger1 = anim != 33001
value = 33001
ignorehitpause = 1

[State ]
type = Posset
trigger1 = !root,var(6)
X = 0
Y = 10000
ignorehitpause = 1

[State ]
type = Posset
trigger1 = root,var(6)
X = 0
y = 500
ignorehitpause = 1

[State 13001, Xe[g^CvύX]
type = Statetypeset
trigger1 = 1
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 13001, Rg[s]
type = Ctrlset
trigger1 = ishelper(13001)
value = 0
ignorehitpause = 1

[state 13001]
type = Hitby
trigger1 = 1
value = C,HA
ignorehitpause = 1

[State 13001]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1

[State 13001]
type = ScreenBound
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1
;-------------------------------------------------------------------------------
;marking(reversaldef)
[Statedef 1000111]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 10001, LȊOꍇ]
type = Changestate
trigger1 = name != "Stop Sign" || !ishelper
value = 15000
persistent = 256
ignorehitpause = 1

[State 10001,^[QbgێvJnZbg]
type = Varset
trigger1 = !Numtarget
trigger2 = target,ishelper
sysvar(0) = 0
ignorehitpause = 1
[State 10001,^[QbgێvJn]
type = Varadd
trigger1 = Numtarget
trigger1 = !target,ishelper
sysvar(0) = 1
ignorehitpause = 1

[State 10001, Xe[g^CvύX]
type = Statetypeset
trigger1 = !(Numtarget&&root,var(6))
statetype = C
movetype = A
physics = N
ignorehitpause = 1

[State 10001, Xe[g^CvύX]
type = Statetypeset
trigger1 = (root,var(6)&&!target,ishelper)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 10001,AjύX]
type = Changeanim
triggerall = !(enemynear,name = "scene"||enemy,name = "ArrangeMario")
trigger1 = !root,var(6)
value = 33000
ignorehitpause = 1

[State 10001,AjύX]
type = Changeanim
triggerall = !(enemynear,name = "scene"||enemy,name = "ArrangeMario")
trigger1 = root,var(6)
value = 33004
ignorehitpause = 1

[State 10001,AjύX]
type = Changeanim
triggerall = (enemynear,name = "scene")
trigger1 = anim != 33000
value = 33000
ignorehitpause = 1

[State 10001,AjύX]
type = Changeanim
triggerall = (enemy,name = "ArrangeMario")
trigger1 = anim != 33004
value = 33004
ignorehitpause = 1

[State ]
type = Posset
trigger1 = 1
X = enemy,pos x
Y = 20
ignorehitpause = 1

[State 0, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "numtarget:%d,v6:%d,sv0:%d"
params = numtarget,root,var(6),sysvar(0)
ignorehitpause = 1

[State 10001,]
type = AssertSpecial
trigger1 = ishelper(1000111)
flag = Invisible
flag2 = Noshadow
flag3 = nojugglecheck
ignorehitpause = 1

[State 10001, Rg[s]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 10001, JŒ]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 10001, ߂]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 10001, G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 10001, }[LOtOZbg]
type = Parentvarset
triggerall = !ishelper
trigger1 = roundstate < 1
trigger2 = RoundState = 2
trigger2 = !Numtarget
var(6) = 0
ignorehitpause = 1

[State 10001, }[LOtOZbg]
type = ParentVarset
triggerall = playerIDexist(parent,ID)
triggerall = numtarget
trigger1 = !target,ishelper
var(6) = 1
ignorehitpause = 1

[State 10001, Ȃ^[Qbg폜]
type = Targetdrop
trigger1 = target,ishelper
ignorehitpause = 1

[State ]
type = reversaldef
triggerall = !(enemy, name="G Mizuchi")
trigger1 = !root,var(6)
trigger1 = gametime%10 = [5,10]
trigger2 = root,var(6)
reversal.attr = SCA,AA,AT,AP
priority = 7,dodge
pausetime = 0,0
hitonce = 1
sparkno = -1
hitsound = -1
p2stateno = 15000
ignorehitpause = 1

[State ]
type = hitdef
triggerall = !(enemy, name="G Mizuchi")
triggerall = !root,var(6)
trigger1 = gametime%10 = [1,4]
attr = ,AA,AT,AP
hitflag = MAFDHL
guardflag = None
priority = 7,dodge
pausetime = 0,0
hitonce = 1
sparkno = -1
hitsound = -1
p2stateno = 15000
ignorehitpause = 1

[State 300]
type = ReversalDef
triggerall = enemy, name="G Mizuchi"
trigger1 = ishelper
reversal.attr = SCA,AA,AT,AP
sparkno = -1
hitsound = -1
p2stateno = 13119 ;he die
p2getp1state = 0
ignorehitpause = 1
persistent = 1
ignorehitpause = 1

[State 10001, ̐鍐]
type = Targetlifeadd
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = !root,alive
trigger2 = RoundState != 2
trigger3 = enemynear,name = "scene"
trigger4 = sysvar(0) >= 1000
trigger4 = gametime%180 = 0
trigger5 = sysvar(0) <= 1000
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 10001, Q[WE]
type = Targetpoweradd
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = !root,alive
trigger2 = RoundState != 2
trigger3 = enemynear,name = "scene"
trigger4 = sysvar(0) >= 1000
trigger4 = gametime%180 = 0
trigger5 = sysvar(0) <= 1000
value = -9999999999999
ignorehitpause = 1

[State 10001, ׊͈͓]
type = Targetstate
triggerall = !(enemynear,name = "G Mizuchi")
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = !root,alive
trigger2 = RoundState != 2
trigger3 = enemynear,name = "scene"
trigger4 = sysvar(0) >= 1000
trigger4 = gametime%180 = 0
trigger5 = sysvar(0) <= 1000
value = 15000
ignorehitpause = 1

[State 1002, ΃V[]
type = Targetvelset
triggerall = numtarget
triggerall = !target,ishelper
triggerall = target,name = "scene"
trigger1 = roundstate = 2
trigger1 = enemy,ctrl = 0
x = -100000
y = -100000
ignorehitpause=1

[State 10001, xM]
type = Targetvelset
triggerall = !(enemynear,name = "scene")
triggerall = numtarget
triggerall = !target,ishelper
triggerall = target,stateno != 15000
trigger1 = roundstate != [2, 3]
x = -99
y = -99
ignorehitpause = 1

[State ]
type = Selfstate
trigger1 = 1
value = 5150
persistent = 256
ignorehitpause = 1
